Independent game studio

Games built around worlds worth remembering.

Original games, made at the pace good games are made at.

Focus
Original games and worlds
Status
First titles in development
Technology
PersistKit 1.0.0 · Unity 6000.3

The work that matters most

Original titles, in development. The games page states exactly what can and cannot be shown.

Worlds first

A project starts with a place: its light, its rules, and the reason someone would want to stay in it.

Systems that hold up

Saves, states, edge cases, a player who does the unexpected. Built for the hundredth hour, not the demo.

Atmosphere over noise

One thing that feels right beats ten that demo well. Restraint is a design decision.

PersistKit

A save and load package for Unity. One line saves a value, one component remembers a scene object, and a recovery ladder handles a file that cannot be read.

Version
1.0.0
Engine
Unity 6000.3
Tests
462 Edit Mode · 74 Play Mode

Releases

PersistKit 1.0.0

PersistKit 1.0.0

Dependencies declared in the package manifest, session state reset cleanly, licence stated. 462 Edit Mode and 74 Play Mode tests, 0 failures.

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PersistKit 0.2.0-preview.1 2026 — Preview

Cloud copies, migrations and field-level saving

A cloud provider contract with two complete providers, conflict answers that never lose data, ordered migrations that copy before they write, and an inspector for saves.

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PersistKit 0.1.0-preview 2026 — Preview

Field-level saving and references

Per-field save and load flags, asset references by registry key, spawned prefabs restored without duplication, AES-256 protection, and the recovery ladder.

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