PersistKit 1.0.0
Dependencies declared in the package manifest, session state reset cleanly, licence stated. 462 Edit Mode and 74 Play Mode tests, 0 failures.
Read the releaseOriginal games, made at the pace good games are made at.
Original titles, in development. The games page states exactly what can and cannot be shown.
A project starts with a place: its light, its rules, and the reason someone would want to stay in it.
Saves, states, edge cases, a player who does the unexpected. Built for the hundredth hour, not the demo.
One thing that feels right beats ten that demo well. Restraint is a design decision.
A save and load package for Unity. One line saves a value, one component remembers a scene object, and a recovery ladder handles a file that cannot be read.
Dependencies declared in the package manifest, session state reset cleanly, licence stated. 462 Edit Mode and 74 Play Mode tests, 0 failures.
Read the releaseA cloud provider contract with two complete providers, conflict answers that never lose data, ordered migrations that copy before they write, and an inspector for saves.
Read the releasePer-field save and load flags, asset references by registry key, spawned prefabs restored without duplication, AES-256 protection, and the recovery ladder.
Read the release